D&D Advantage Calculator
Calculate the exact probability of hitting a target AC or DC with Advantage, Disadvantage, and modifiers in D&D 5e.
How to Use the D&D Advantage Calculator
- Enter the Target DC or AC — this is the Difficulty Class you need to meet or exceed, or the Armor Class of the creature you are attacking.
- Set your total modifier — this includes your ability modifier, proficiency bonus, and any other bonuses that apply to the roll.
- Choose your roll type — Normal (single d20), Advantage (roll 2d20, keep highest), or Disadvantage (roll 2d20, keep lowest).
Understanding Advantage and Disadvantage in D&D 5e
Advantage and Disadvantage are core mechanics in Dungeons & Dragons 5th Edition that replace the stacking numerical bonuses of previous editions. When you have Advantage, you roll two twenty-sided dice and use the higher result. When you have Disadvantage, you roll two d20s and use the lower result. This elegant system keeps the math simple at the table while providing a significant statistical impact.
The Mathematics Behind Advantage
A normal d20 roll produces a flat, uniform distribution — every number from 1 to 20 has an equal 5% chance. Advantage fundamentally changes this distribution. The probability of succeeding on a roll with Advantage is calculated by finding the probability that both dice fail and subtracting from 100%:
P(success) = 1 - ((targetRoll - 1) / 20)2
For Disadvantage, both dice must succeed:
P(success) = ((21 - targetRoll) / 20)2
When Advantage Matters Most
Advantage provides the greatest benefit when you need to roll around a 10 or 11 on the die. At the midpoint, Advantage swings your success rate from 55% to roughly 80% — a 25 percentage point increase, equivalent to about a +5 bonus. When you only need a 2, Advantage barely helps (95% to 99.75%). When you need a 20, it nearly doubles your odds (5% to 9.75%) but the absolute gain is small.
Critical Hits and Natural 1s
Critical hits (natural 20s) have a 5% base chance on a normal roll. With Advantage, this jumps to 9.75% — nearly one in ten rolls. With Disadvantage, the chance plummets to just 0.25%, or roughly 1 in 400 rolls. Natural 1s follow the inverse pattern: 5% normally, 0.25% with Advantage, 9.75% with Disadvantage.
Common Sources of Advantage
In D&D 5e, you gain Advantage from numerous sources: attacking an unseen target, using the Help action, a Rogue's Steady Aim feature, attacking a prone creature in melee, the Reckless Attack barbarian feature, and many spells like Faerie Fire and Guiding Bolt. Understanding when you have Advantage helps you make tactically optimal decisions during combat encounters.